Well, the presentation practice was so and so. It's clear they get the idea of what we are making, but we didn't show enough of it. We need to make it clear the context and direction this game is going to and I've been asking people for their thoughts on what we need to do.
I have a plan that might be able to help us get to the level we need to compete with the other games. Thanks to the new rule about Stage 3 people able to challenge for the presentation, we stand a better chance now. The first thing we need to do is create a new level layout. It's too clustered and me and Vinny can work out some path ways to make six rooms, plus the locked door. Instead of eight keys, we'll cut it down to four. The randomizer will be used too, either by the rooms or the keys themselves and we'll have the maniac appear after the player gets one key.
We'll set up some sounds and moments where the player see a shadow or hears a faint noise to draw suspension from the atmosphere. Lighting will have to be carefully planned and the textures will need to be double checked. A start and gameover screen is definitely needed at this point and we can easily put one in.
Creating the right atmosphere is the biggest thing and we need to make it scary. I just hope we can do it in time.
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