Now that we have arrive at stage 2, every minute counts on getting everything prepared and ready for the next stage challenge. We'll only have one opportunity and that's on the 2nd of November. Anything beyond that will just make it harder for us to get to Stage 3. This upcoming week is all about putting our stuff in and getting it tested.
Documents are also going to be a major focus, but I'm sure we can all handle that. Josh has already gotten a good start on the art assets and will be working with Mason to make sure it looks good. Since Mason and Vincent live together they'll be the perfect team to work on level design and coding. Since Vincent is a better coder then I am he'll be there to also help Mason with a few things. My main job will be to make sure everything remains in tact and I can handle the issues and documents presented to me that I can work on (Excluding the ones that require the specialists to oversee them).
I've also been given the the Lead Writer position, so I'll need to start making character bios and overall Writing Bible in the next two weeks to come. I really want our game to pass because I don't think a horror game like ours has been done before, not to mention it's got a pretty good narrative based idea with it and I don't know how many other projects are going to need a narrative designer if our's doesn't pass. Nearly everyone is making a multiplier game, and while I won't say that narrative designers can't work in a multiplier setting, I find it easier personally if I have a single player setting to work in. Still, I will do what I can.
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