Getting to stage 2 was a success, now comes the hard part. While we have basic mechanics and directions, we need to now brainstorm and deeper the meaning more. We already have plans to combine both mechanics of sound and sight into one gameplay feature, but now we must decided which of the new mechanics to work on first. Barricades or the random room factor. Bemis suggested working on the later since that's the key to making our game unique, something we wanted to find as early as possible in this stage.
Tomorrow my team and I are meeting and we shall plan the next few weeks. Our goal will be to get to stage 3 some time around the start of November.
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