Tuesday, March 26, 2013

Mageball Post 10

So with the narrative all done, I've been tasked to do secondary jobs such as gaining audio for the levels and GUI. I don't mind the job, and I do find myself with some more extra time on my shoulders, but still enough time to help the team out. The game is becoming more and more like something you would see on X-Box Live and I can't wait to show it to people when the senior show comes around.

I'm also going to ask Alex and the others tomorrow what other jobs he'll need me to do. I already spent two hours working on making the X-Box Controller Scheme, so I'm edger to do more things like maybe help at QA.


Tuesday, March 19, 2013

Mageball Post 9

Well, this week is it. I finally managed to finish the last of the lore pages for Mageball. It was very exciting to create a world from scratch and develop two amazing tribes who couldn't be more different from one another. All that's left is some editing and the pages will be ready to be implemented in the game. I also believe that the art work, which helps reflect the narrative of the world, will interest the players enough to want to know both tribes. They'll ask questions such as: why does the Ice Tribe has giant ice stag statues on their level? What is their significance? What are the "Drago Mines"? What's its history? These questions will propel them to move towards the lore page and find the answers they seek while learning more about the world of Myran.

The levels and art work have been well developed by the artists and level designers. Both levels reflect both tribes society, culture, and mindset as a whole, mostly thanks to basing both tribes on the likenesses of elves and dwarven from other fantasy games. The Ice Tribe are a lot like the elves, in which they worship nature while seeking wisdom and beauty in life, rather then conflict and destruction. The Fire Tribe, meanwhile, is more like the dwarfs in which they mostly live underground, mining and fighting of dangerous beasts for their lords. They have a tragic past, but have survived with teamwork and dedication.

I want to start showing off the pages I've managed to do in the blog, but I'll need to ask Alex for permission first before doing such a thing. With nearly all the narrative work down, I now must assist the audio team with their tasks by finding sounds we can use for the GUI.


Tuesday, March 5, 2013

Mageball Post 8

Well it's spring break now and I've been mostly relaxed while working on the remaining lore pages during the night. I managed to get the voice acting work into the repository, but there hasn't been that much feedback from anybody about them. The only one who has said anything is Alex and he's doubting the need to have the announcing now. I personally feel that we need to have the announcer inside the game because, if anything, it helps expand the experience of the gameplay by making it feel like a real sports game.It also is very helpful in helping get across certain narrative elements in the game across to the players.

Other then this, the development of the lore pages has been doing well. Unlike the history pages, these won't require a full page of development unless necessary. What I also have done is made nearly each non-playing area a possible place to be used as a stadium in the future should we wish to expand to other areas in the game. Not all places like the Shadow Plains and Avalon Valley can be used, but a good number of them can be.