In other news, next week we're finally going to challenge stage 1. We feel ready and confident to move forward. We just got to document everything and then make it into a presentation. I'll be sure to make sure the group keeps up to date with what they have and I already set up the sprint.
Also managed to find some notes about horror that I've learned over the past week.
Survival Horror Notes: Why play Horror games? What makes a
Horror Game? Why are Horror Games not popular anymore?
-These days horror games have become more action adventure
games that feature zombies or monsters and other supernatural things
-Horror is about human psychology. Using the earliest fears
of mankind to scare people
-Horror is about the breakdown of logic and how things we
once thought normal turn out to be untrue
-Horror is about facing things we don’t want to face, we are
so helpless that we can’t deal with these things despite whatever
self-assurance we give.
-Horror is about embracing the savage natural human instinct
we have in order to accompany our everyday life. Sort of a thrill seeking
thing.
-Villain is more important than the protagonist
-A main reason why horror is no longer horror in game is due
to the increase of technology. The indistinct models and textures hidden in
shadows and fog helped hide the limited graphics while also giving the game a
scary feeling of asking “what’s beyond this?”
-Center horror around the unknown. It’s both scary and
intriguing.
-Leave the player in a unexplainable position and have them
try to find out the truth
-Divide the player between fleeing and wanting to know more.
-Build up the fear and then release it
-Some enjoy the ambience of someone else’s dark imagination.
-In horror video games, the soundtrack and the visuals
become very realistic making the player feel that he is actually playing a part
in a movie.
-Another reason why horror games are no longer big is
because of squeals. You can only replay the same mystery only so many times.
-Horror doesn’t sell as well as action adventure
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