Thursday, September 13, 2012

Champlain College Capstone Project Blog Entry 3

Sorry for the late update, but I'm proud to say that my goal for this week was accomplish. The rough draft of my prototype is finally done. Granted the mechanics are a bit weak and there is definitly a lot of need for improvement, but the basic are done and we have another week to work on them


The player is in first person and travels around a series of room where monsters (Shown as capsules) are looking around. If the player is caught in his vision he turns red. Around the area are boxes that the player can pick up and uses as weapons to throw and stun the capsules which turn black if stunned.


The player has to look for three green spheres so they can unlock the red door to be free. To also help them, the players can hide in shadows to avoid the eyes of the monsters.

The monsters are able to move around thanks to a Waypoint script I created last year, but the weakness of this script is you have to input every waypoint instead of making them repeat over and over so at some point they will stop. Me and Mason think we cna fix this later.

I'm only hoping that the shadow collider script will work. Anyway, can't wait to show this and get responces in the next class.

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