Well, if this week has done anything for us it's helped us narrow down what we want our game to be focused on. A lot of thanks really goes out to the other teams for pointing out things and giving us suggestions on what we should focus on.
It's been decided that were going to go for a stealth horror game with a very dangerous creatures looking for you. You have to defeat them to move on and you do this by avoiding them, gathering items to build a trap, and then setting the trap to defeat them.
Some of the games that inspired us were Haunting Ground: http://www.youtube.com/watch?v=j-r1kyzYbNU
And Amnesia: http://www.youtube.com/watch?v=u1nY_5-UrY4
While the environments and story sound interesting, with what we have planned, we're focused on getting the mechanics, stealth, and the interaction between the player and the monsters planned out first. Our protoypes have been changed as have many of our issues.
Vincent and I will be making the protoypes after Mason makes the Stealth mechanic. Josh is going to be continuing his art direction as that's been going pretty well so far. Lastly, we all have documents to try and get done this week. While we won't be able to get past First stage this week like we planned, next week looks to be a better chance.
Plus, I think the extra week will give us a chance to really nail down what we need.
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