I was going to do a post over the break, but it slipped my mind while I was enjoying the vacation. I'll post another one this Friday to even things out. Anyway, my team's game was cut and we're officially out of the race for greenlight. We did work on it more during the break to see if we can get one last shot, but Vinny told me that Bemis already shot that down.
I feel that overall, we did good as a team despite some mess ups and a few communication issues. We all knew what we wanted and we had an idea what direction we wanted to take it. But the problem, I believe, is that it required too much execution for the short time needed for it to be done and we started our narrow scope at a very late time.
There were bugs, some stuff we had to cut, and overall additional gameplay that we tried to add, but didn't make in time. I heard from some of the others that while we did improve the game more and more each time, it felt still incomplete and that maybe we choose to high a genre to apply.
I don't regret working on this project, I've learned a lot from it and from my team as well. I just hope that next semester I'm put in a team that will use my abilities to the fullest.
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