Note: All images and videos are not mine
Finally! I got this through. Once
again guys, really sorry that this is late, but college comes first and I also
have a few good internship opportunities at the moment that I’m dealing with.
Anyway, now it’s time to get back to what I do best and that is writing about
crap I like or hate.
This time however it’s something
that is good, Deus Ex: Human Revolution. Now I’m a big fan of the original Deus
Ex, if you haven’t already guessed, and I consider it to be one of the biggest
impacts of the gaming industry for its interactive story and narrative design.
It takes place in the future where technology has developed into a way of life that makes it easier for some, but also makes it harder on others. Wars, terrorism,
diversion between classes, and more are all centered around one theme: Is
technology good or bad? That one theme elevated the game into a ground breaking
level that to this day I still call the Game Designer’s Bible.
Eleven years later, Eidos Montreal
has given us the prequel to the original known as Deus Ex: Human Revolution.
Now I actually got a chance to visit Eidos Montreal a while ago while meeting
the Head Producer, David Anfossi. Now I can’t really talk what happened there
as I signed a non-discloser agreement, but I can say that it was really interesting
to meet him and see the overall work place where Eidos Montreal makes their
magic happen. I can tell they put a lot of effort into this game and it was
something everyone enjoyed working on.
Now about Human Revolution, this is
a prequel to the original game so if you’ve played the original you’ll see a
lot of familiar things with Human Revolution, but also a few new ones. If you
haven’t played the original, don’t worry you don’t need to. This game is a
great way to start on the Deus Ex universe and I’ll tell you why.
1.
Graphics
The graphics in this
game are just jaw dropping, especially the backgrounds. Each level is unique in
its own way and style. Detroit feels like a city bursting with poverty,
crime, and decay while Shanghai, my favorite area, is well divided into a popular
bursting commercial area while its slums feel dirty and disgusting. Lighting
and shadows play a really important part in telling the atmosphere and the
overall story construct of the game.
Character
graphics are nice too, with each character being uniquely made to look human
and their facial expressions are top notice. The movements are a bit rusty
looking and rigid, but it all pays out with the ragdoll physics. The one thing
that I love most about this game’s graphics however is, like I said before, the
backgrounds. Shanghai in particular is the best out of the entire game in terms
of scenery. It’s got an entire upper level city that looks like it’s streaming
with life and its so technology advance that you see the difference between the
higher level class structures compared to the lower class structure you play
through.
But while this is a positive notion on
one end it has a flaw to it. See, the more I looked at the backgrounds the
more I wanted to explore them, but I can’t. The game doesn’t allow much free
roaming and I’ll get on that when it comes to gameplay. It feels like
you’re being called out to explore the world when you see these backgrounds of
locations that you can’t go to and it sucks. It’s like an unintentional
suckered move and it’s kind of disappointing.
Still, the
graphics in this game are really top notice and the cinematic scenes almost
feel like a real move at times. It’s really awesome.
2.
Controls
The original Deux Ex controls took some getting use
too, even if you’re a keyboard expert. For
Human Revolution, it’s much easier and simpler. It follows like your typical
average first person shooter controls with crouching, shooting, jumping and
reloading. But what I like about the controls in this game is that they feel
really human. Unlike in Duke Nukem where the controls system was off and the
steps felt like giant leaps, this one is very well tightened and stabilized.
You also can activate your
augmentations thanks with the D-pad control allowing you to activate your cloak
or typhoon abilities in the nick of time should an emergency situation come up
and that’s useful in crossfire or stealth situations. Along with the D-pad
controls you have your very own Power Wheel much like Mass Effect. Here you can
quickly change weapons and grenades while stalling gameplay to help you choose
how to plan your attack better. You can also access health items and
Neuropozyne to refill your heath bar and battery meter.
The only deal I have with
the controls is the aiming. Now it’s not the worst aiming, but unless your
aiming and shooting at the same time you’re going to be wasting a lot of ammo
because it’s not that very accurate unless your close to an enemy. There is an
augmentation that supposed to help you with aiming, but it’s not that effective
making it useless. Still, I had no problem getting use to the controls and I
doubt you will too.
3.
Gameplay
The gameplay on Deus Ex Human Revolutions is unique. On
one hand it’s kind of your basic average first person shooter or stealth game.
You got all the basic functions you normally see plus the interaction with the
world you can do, but it all changes thanks to the augmentations.
Let’s first talk about non-combat gameplay aka the
exploration. Now you don’t have as much exploration in this game as you do in
Deus Ex which is disappointing, but it still keeps the same spirit of doing
whatever you want in the game. Want to jump off a building? Go ahead. Hack a
co-worker’s door and grab all his stuff? Sure. Beat up innocent civilians or
druggies? You’re going to get shot at, but that’s fine as well. During your
time in Detroit and Shanghai, as well as in the combat area levels, you'll want to
explore as much as possible. Not only will it give you xp, but you can find
some nice bonuses such as credits and ammo.
Speaking of xp, nearly everything you do will give you
xp that will allow you to exchange your augmentations. Read journals, sneak around,
perform head shots, take downs, explore, use hidden passages and more. Each
action has a positive reaction for you and I that a lot. Xp is used to upgrade
your augmentations which you’re going to have to use to survive this game; I
doubt many of you will last without at least four upgrades. The augmentations
are really cool, allowing you to be cloaked in stealth, increase your armor,
increase battery power, and hacking skills. Unfortunately these augmentations
require power which is symbolized on the GUI right below the health bar. Its
measured as battery power and you start off with two bars, but you’ll quickly see
that two bars won’t last long and you’ll have to upgrade the bar count and the
drainage of your augmentations early on. To that point, I want to point
something out: Not every augmentation is needed in the game. In fact, some are
really useless. Sure some are helpful for a few levels, but they rarely appear.
Such abilities are walking softly, the armor upgrade, and aiming upgrade. They really don’t help
you that much in the game. Others like the cloaking, the Icarus system (Which
makes you jump from any height and not get any damage), the heavy lifting
augment (Which is always fun to use because you can throw vending machines at
people), hacking, and a few others are better to be spending points on.
Now about hacking, this is one of the easiest hacking
mechanics I’ve ever seen. It’s a lot like the Bioshock hacking system except
with nodes. You start off as one node and you have to get to the main node to
hack successful. There are nodes with numbers on them that tell you which ones
are going to be more difficult to hack as well as nodes that will give you
extra cash or files if you take over them. However, if you hack a node you run
the risk of setting off the security system which will not only try to kick you
out in a reasonable time limit, but also will be making the nodes harder to
hack. You do have two programs that can help you though. One will stop the
security for a short time while the other allows you take over a node
immediately. This is helpful in extreme emergencies. There is one flaw in the hacking system and
this is more of a bug really. If you press B (I played on Xbox) then Y, you can
leave the hacking mini-game without wasting a try. Kind of need to fix that
Edios.
Now about combat gameplay which is both good and bad.
What’s good is that the difficulty in this game is pure Deus Ex. The original
game was hard and challenging and this one follows well. It requires you to
think on your feet while also planning out your next move ahead of time. You can hack turrets to kill enemies; you can sneak past guards, go all guns blazing, or just take them out one by one silently. It allows you to
choose the path you want to take in these levels to get to your objectives and
I promote it a lot. However, there are a few problems. First off, I can handle
hard difficult moments in games, but the difficulty is a little bit harder than
it should be. Even on the easier setting it will take you only a few second
till half your health is gone from getting shot and later on the enemies get so
buffed that it takes TWO HEADSHOTS from a sniper rifle to kill them. You will
be wasting tons of ammo taking out these punks in head to head combat so really
the game is pretty much telling you to go for stealth since it’s the safest and
easiest option. This is a bad thing because I like it when you can do both. It
limits the players mobility and interaction in the game when the best change to
survive is just stealth. The weapons don’t make much of a difference as you
don’t get as many weapons as there should be and some are not really all that
useful. Ammo is going to be gone from
your inventory like shrimp at a cocktail party and with an aiming system that
could have used a few more tweaks you’re going to have to match your shots
perfectly.
Finally, the last thing I want to address and this is
the thing that bothers me most, is the boss fights. The thing that bothers me
most is that A. They are too easy for boss fights, B. No build up to them at
all, and C. You don’t have the ability to sneak past them like you did the
original Deus EX. You have to kill all the bosses and it kind of bothers me a
bit it’s like that. Maybe it’s just the original fan in my saying this, but I really
was disappointed by the boss fights.
Still, the game is fun to play and I did overall enjoy
it, but I kinda think people will only play it at most a few times.
4.
Story
Okay, now I’ve praised the Deus Ex’s story a lot and I’m working on separate blog posts discussing it so I’m not going to go too
much into the original. What I can say about its prequel is that it follows the
feeling really well. The game takes place during the starting stages of
augmentation technology, when it was mechanical. During this time, corporations
have taken more of their fair share of domination in the world with world
governments having lesser power. The
most powerful ones are the augmentations companies like the one your main
character, Adam Jensen, works for.
Augmentation’s is
pretty much cybernetics that can replace your body with upgrades that give you
increase speed, super strength, stealth, seeing things from far away, hacking
skills, and more. Unlike the original Deus Ex’s Nanotechnology which only few
individuals can use, machine augmentation is a possibility for everyone. The
problem is its very expensive to get and very painful. Plus, you're forced to
take a drug called Neuropozyne which is to help prevent pain between your
augmentations and the rejection of it. Thing is its expensive and addicting which is forcing many people to lose their income to it and end up in the streets. So
while this technology is good for those who have lost limbs or for military
purposes, there are back draws.
But the main theme
of the game is what does it mean to be human? There are two major movements in
this game: Those who want augmentation and those who don’t. The people against
it claim that augmentation is running our humanity and is a corporation
conspiracy to gain control of the masses as well as give the military more
dangerous weapons. The UN is trying to decide which fate humanity should follow
and you play a key role in all of this as the game progresses.
We talked about the
world, now let’s talk about the actually story. You start off with your
girlfriend, Megan, who’s about to give her presentation on a new discovery that
would change the world and augmentation forever. However, the company they work
for, Sarif Industries, is attacked by terrorists who happen to be augmented. You pretty much get beaten to death while you’re girlfriend is apparently
killed. Your boss, David, gets you augmented to become pretty much a mix
between Neo and the Terminator. Six months later you're back on the job to deal
with hostage situations and from there the game’s main story starts.
It all webs around this conspiracy and Megan’s
research. You first think it’s an
anti-augmentation group, but then the game leads you on several leads such as
Sarif himself, another rival company, The illuminati, and a politician named
Bill Taggart who is against augmentation until you find out he’s working for
the illuminati. But it’s actually Huge Darrell, the main who first invented
augmentation that is behind the scenes. Reason being is that he sees his
creation is diving mankind and he wants to end augmentation once and for all so
that the Illuminati don’t use it to take over the world.
Yeah I like that joke.
So he makes a virus that makes all augmented people go
insane resulting in mass chaos. You then have to shut down the virus, but
afterwards you then have four choices otherwise known as “Press button to end
game room”. Here you choose one of four buttons that will either A. Make
Augmentation humanities best friend. B. Have it controlled by the government.
C. Get rid of it all together. Or D. You and everyone else dies so nobody can
single handily decided the fate of mankind because it must be chosen by all of
them.
Yeah kind of weak endings, but I’ll get on those later.
Now for the good things about the story. It’s well paced
and it feels like you’re in the Deus Ex universe. The mystery and build up
is just like the original and feeling of war between technology and
non-technology philosophes continues to fuel the story like it did in the
first. Maybe not as much, but a pretty solid level. Now one thing about Deus Ex
that stood apart was the fact that every action you took had a major
consequence to the game. You could do anything, explore locations on your own
free well, steal and break into other people’s homes, and even attack civilians
and cops even though you were heavily punished for it. In this game, it’s the same thing. Only the
consequences story wise are not as heavy infected as they were in the original
game. It kind of seems a lot weaker in that it doesn’t have major consequences,
but they do come up.
But by far the most disappointing thing in this games
story are the endings. It’s basically just four buttons that decided the fate
of mankind and you don’t even get a satisfying epilogue. You just some shots of
various moments in human history and a long monologue from Jensen. I wanted to
see more impact on how my ending choice had instead of just guessing on the top
of my head. It kind of bothers me when a story that starts out strong with
great buildup then ends in such a lame way for an ending. Totally turns me out.
Still the story is good and I liked it over all.
5.
Characters
The thing with
this game is that the characters really aren’t all special except for the main
player character. Granted their history and the goals do play a major part in
this game, but when I played this at least three times I didn’t get any sort of
real connection with any of the characters.
Let’s talk about
Jensen first, the only character who I really liked. Jensen is a bad ass in all
the terms and ways. He’s got kick ass moves, kick ass voice, kick ass gear,
kick as clothes, and most importantly kick ass shades. Best shades in a game
ever. Now Jensen as an overall character is both good and bad. The good part is
that you have to actually complete sidequests and dig up your own history to
find out more about Jensen, who doesn’t know that he himself is a major role in
the game for his ability to be more adapted to Augmentations than any other
person out there. You learn that it’s his gene that is the key to making
augmentations none painful for humans and a closer bond so that rejections
don’t happen anymore which means no more Neuropozyne. Another great thing about
Jensen is the conflict he has with being augmented as it wasn’t his choice.
When you look around his apartment, the death of his girlfriend and the fact
he’s not completely human anymore shows how much anger is in him. The smashed
window and the large amounts of booze are just some of the hints of his
personality.
Unfortunately,
there is a flaw with him and that’s his voice. Like Cole from LA Noire, he runs
on two voices: a Keanu Reeves voice and anger. I kind of feel bothered by this,
but it’s not a big flaw.
Other than that,
most of the other characters don’t really rub me as memorable. Sarif is a
corporate boss, but he honestly has the desire to help humanity and believes
augmentation is the way. Taggart is an anti-augmentation politician who you’ll
hate the moment you meet cause…he’s a politician. Megan turns out to be alive
and is a bitch that lied about being dead, causing Jensen grief, and used you
for science. Other than that the only two other cool character are Malik, a
pilot, and Prichard who has the best chemistry with Jensen. Their dialog is
always a laugh.
So while these
characters aren’t bad, they just don’t stand out except for Jensen.
6.
The sound is awesome. The music fits the mood
and the voice acting, for the most part, is pretty well done.
OVERALL: 4/5
I know I’m late with this, but I really wanted to get my
opinion on it out. Human Revolution is a
great game and everyone should play it a few times at least. I hear it’s better
on PC so try getting that instead of the consoles. Either way, you’ll have fun.
We are Gamers and We are Legion
Later
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