Tuesday, February 26, 2013

Mageball Post 7

So today I did recording with Bryan and Andrew. It was really fun and we managed to get through the entire process without any problems. Bryan was a big help and Andrew was talented as always. The next stage is for the team to hear this while the game is playing and see if there are any changes we want to make to them before putting it in testing. The lines we recorded were only a small number of the ones I made, once the tester give positive feedback will put in more.

Other then that, the lore pages are my next big task. Already I've created the history ones, now I need to work on the places.

Monday, February 18, 2013

Mageball Post 6

Well, we're halfway through the semester more or less and already there have been some major changes. It's been decided that we're dropping the third level out of neccesity. Mostly due to time and the fear that we won't get a chance to get all the art done for that level in time, so it's just focusing on Fire and Ice Level. This means that I'll have to put my narrative designs for the forest level on hold (in case we ever revive it) for now.

I managed to get to the wrting center on Friday and with the editors help I managed to correct some mistakes I made. They were really impressed by the lore of the game and looked ready to go out and try it out. They even said the annoucer lines sounded like real line an annoucer would say.

With that done, the main plot and tribes have been put into the wiki. Next up is the locations, which I'm going to be working on later tonight by making a map and sending data over to Sam and the others.

Finally, we have our annoucer: Andrew Ascone, our audio guy. We have to start recording lines as soon as possible, so I'm waiting for him to reply to me his best times are. I'm edgar to get announcing into the game and seeing how the testers react to having that added feature.

So far the game is looking good and geting a lot of good feedback . Hope it continues.

Monday, February 11, 2013

Mageball post 5

So now that we've been green lighted, most of the team is now working around the clock to get the game ready in the following months. While I don't have the major work load my fellow teammates have, I am nonetheless busy. Right now I must continue to work on lore pages while talking with the artists to make sure our narrative and art are reflecting each other.

This week, we're starting to look for a voice actor for our announcer. We've sent invites to four people already and so far two have responded positively for tomorrow. The script itself as well as the announcer's personality have changed a bit. We're using less puns and more narrative focused quotes to help bring in the story of the world more.

Hopefully we'll have an announcer by Sunday and we can start recording some lines and put them in testing.

Tuesday, February 5, 2013

Mageball Post 4

Things have been a big calmer lately. For the last week I worked on the announcer script and my teammates seem to enjoy it very much. I also managed to finish the new storyline changes and the tribe societies, giving them each a unique difference. Now they're no longer similar to the Avatar likenesses that we had problems with before. Instead, we went with a sort of Elves and Dwarfs kind of likeness, except they're all human.

Other then that, my slides were made for our greenlight project and I hope that we'll be able to get pass the next stage in production to other games such as Quiblyball.

Friday, February 1, 2013

Mageball Post 3

Earlier this week I started working on Lore Pages. The idea was that a section of the game would have lore access so that those who want to learn more about the Mageball world can do so. It would feature the history of the two tribes and their culture, info on the stage areas, spells, and more. That's on hold for the moment so I can work with the Art team on art assets and creation of the Announcer Script. In the game, the Announcer will be the one to not only give play by play action, but also give small snippets of information about both teams and the world they live in.

Mageball Post 2

Date: Friday 18

So the main story has been fleshed out and approved by my teammates. The two teams and now tribes who were once ready to go to war with each other due to an incident, but a wise mage named Thaddus managed to convince the two to realize their error and showed them how similar they were using Mageball as the tool to do so. The game takes place after that day, ten years, and now it's a world wide sport that's loved by all. The next part of the narrative is to continuing to flesh out tribes while working with the art team to plan out the art assets that we can use to help tell the story.

Mageball Post 1

Date: January 11, 2013

So I've met my new teammates for Senior Game Mageball. On this team I am the narrative designer and I've been given free reign on this project mostly. The team doesn't have a lot for me to continue by since their game barley had a narrative when it started and now it's up to me to work with them in creating one. I'm already in the process of creating the world and the culture of the two teams. More to be developed in the future